The following scene appeared strange when I rendered with beta 12 (worked
fine in beta 11):
#declare skyangle = 7.33329;
#declare rotanglex = -15.386;
#declare rotangley = -18.6545;
#declare rotanglez = 11.8777;
camera {
location -5*z
sky skyangle*180/pi*z
look_at 0
rotate x*rotanglex*180/pi
rotate y*rotangley*180/pi
rotate z*rotanglez*180/pi
}
sky_sphere {
pigment {
bozo
color_map {
[0 rgb 0]
[1 rgb 1]
}
}
}
It worked when I removed the last two rotations of the camera. Combining all
rotations into a single rotation statement didn't help.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
Post a reply to this message
|